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Victoria 3 dev diary 23
Victoria 3 dev diary 23









victoria 3 dev diary 23

Your people, the bedrock of the simulation and the enduring feature of Victoria games. Laissez-faire could make sense for countries whose population demands a wide variety of products while specializing in highly effective production of specific goods, while a command economy may be desirable to counteract foreign influence and steer your population with more precision. Manufacturing-based industry is more centralized, creating urban centers with wider wealth gaps, but the resulting increase in domestic demand can provide a stable economic foundation for your market. An agrarian economy may be great at feeding itself and could sustain itself for a long time, but lacks access to manufactured goods to increase living standards. Pops and their living conditions determine what sorts of economies you are able to run.

victoria 3 dev diary 23

#Victoria 3 dev diary 23 how to

In practice this means you will be making many difficult decisions about how to construct your economy, which political factions to empower, and which other countries to befriend and rival.Įverything in Victoria begins and ends with Pops, a.k.a.

victoria 3 dev diary 23

Let's start with simply: What is Victoria 3? We call it a society builder grand strategy game, where the focus is to mold and shape your chosen country's population, economy, and laws to navigate the power struggles, revolutions, and devastating wars of the 19th and early 20th centuries. It took us a while, but we built a world! Today I'm going to focus less on abstract principles and pillars and more on concrete game mechanics, the play experience and the process by which we arrived at the current version of the game. Hello all! Now that we know the Victoria 3 release date and have seen a bit of actual, live gameplay, I thought it would be a good idea to recap what the game is and tell you a bit about how we got here.











Victoria 3 dev diary 23